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Default Break & War Rules

Determining Teams

A player’s team is determined by the team listed on the card.

If a team is not listed, then the card will be randomized. (See Randomizing Cards)

If multiple players are listed then the card will be randomized unless one team has more than 50% of the players listed. If a team has more than 50% of the players then the card will go to that team. If no team has a majority of the players then it will be randomized among the teams listed on the card. Each team will receive one entry per player listed. For example, if the card shows 2 Yankees, 2 Phillies, and 1 Red Sox player then the randomization will consist of 5 entries: 2 Yankees, 2 Phillies, and 1 Red Sox.

Cards which show players in college, high school, or minor league uniforms will go to the team listed on the card. If no team is listed on the card then the card will go to the team that most recently drafted the player. If the player was not drafted then it will go to the team that most recently signed the player. Otherwise, the card will be randomized.

Teams which no longer exist will go to the franchise. For example, the Milwaukee Braves will go to the Atlanta Braves franchise, not the Milwaukee Brewers. Teams not affiliated with teams listed, such as the Negro League teams, will be randomized. (This is known as the Eddie Mathews rule.)

Retired players will go to the team listed on the card. If no team is listed then the uniform being worn will be used. If the uniform is indistinguishable then the player will go to the team for which they played the most games. Otherwise, the card will be randomized.

Cards such a Panini Points will be randomized among all spots in the break. For example, if there are 30 spots in the break then each of the 30 spots would be entered.

Randomizing Cards

Cards will be randomized using the random.org list randomizer. Each randomization should be run 5 times. The randomization should be shown on screen whenever possible. If not possible, then a screenshot of the randomization should be taken and posted to the break chat immediately. The screenshot should also include the timestamp and the number of executions.

Getting Skunked

If an entry receives no cards from a break then the breaker should provide 1 random card of their choosing to the team. This card should not be taken from another team. This ensures that every entry receives at least one card.

Wars

Sellers should clearly define any war rules. The following rules apply only when the seller does not clearly define the rules.

Standard War

The lowest serial # to the right of the / wins. If there is a tie then the lowest number to the left of the / wins. If no numbered card is pulled then highest number of autographs pulled wins. If no autographs then all parties keep their own.

“Gentleman’s Agreement” War

All but one party must concede the loss. If more than one party does not concede then a vote will be run by the breaker in the event chat. The highest number of votes wins. The breaker will only vote in the event of a tie.

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