Have Topps/Fanatics Become A Monopoly?

🧩 Why people say it feels like a monopoly

1. Exclusive licenses across all major sports

Fanatics has secured long-term exclusive deals with:

  • NFL
  • NBA
  • MLB
  • Players associations

These deals mean only Fanatics (using the Topps brand) can produce officially licensed cards for those leagues.

👉 By 2026, they effectively control all three major U.S. sports card licenses.


2. They bought Topps

Fanatics didn’t just win licenses—they also:

  • Acquired Topps in 2022
  • Took over its production infrastructure and brand equity

This gave them instant dominance in baseball and a launchpad for other sports.


3. Competitors are getting squeezed out

The biggest example is Panini:

  • Lost NBA license (2025)
  • Lost NFL license (2026)
  • Suing Fanatics for antitrust violations

There are also claims Fanatics:

  • Poached employees
  • Locked up manufacturing
  • Pressured distributors and athletes into exclusivity

4. Lawsuits literally claim “monopoly”

Multiple lawsuits (including class actions) argue:

  • Fanatics created a monopoly
  • Prices may rise
  • Consumer choice may shrink

⚖️ Why it’s not officially a monopoly (yet)

Legally, a monopoly requires more than dominance—it requires illegal suppression of competition.

Right now:

  • Courts haven’t ruled Fanatics a monopoly
  • Some claims in lawsuits have even been dismissed, while others continue

Also:

  • Unlicensed cards still exist (Panini, Leaf, etc.)
  • Secondary market (eBay, breaks, grading) is still open

👉 So technically, competition exists—just not in licensed cards, which is the key issue.


🧠 The real nuance (this is important)

Fanatics doesn’t have a monopoly on:

  • Card printing
  • Autographs
  • The secondary market

But they do have near-total control over “official” cards, which is what most collectors care about.

That’s why many people call it a:

“licensed monopoly” or “quasi-monopoly”


📊 What this means for the hobby

Potential positives

  • Better integration (cards, breaks, marketplaces)
  • More innovation (patch cards, digital tie-ins)
  • Bigger marketing push to grow the hobby

Potential negatives

  • Less competition → higher prices
  • Overproduction risk
  • Less variety in products
  • More control over breakers/shops

🧾 Bottom line

  • Yes (practically): Fanatics/Topps is becoming the dominant gatekeeper of licensed sports cards
  • No (legally): It’s not officially a monopoly—yet
  • Ongoing: Courts and lawsuits will decide how far they can go

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